This simple 3D model was of a house I created for a little game I was making using Irrlicht and C++. Wanting to keep the polygon count low I focused on the texture, and I do feel pretty good about how it turned out:

This simple 3D model was of a house I created for a little game I was making using Irrlicht and C++. Wanting to keep the polygon count low I focused on the texture, and I do feel pretty good about how it turned out:
